Employing primarily moving images, my practice reflects our relationship with digital technology and screen-based platforms within the realm of the social and biomedicine.
During my residency, I will digitally simulate the fictional space, inspired by the modernist architect Le Corbusier’s unaccomplished work: The Venice Hospital project (1965). I will investigate it by using a game simulation engine, taking on a first-person control view to convey the virtual experience to a fictional space from the potential user’s point of view.
In that the architecture is well known to address ‘a house is a machine for living in’, his project has a great resonance with the contemporary concept of ‘digital well being’ which is powered by various smart, domestic devices. For the project, in this sense, I will revisit Le Corbusier’s idea of hospital space as a 'care-machine' in the contemporary condition whereby a virtual agent like Alexa, developed by Amazon, and a virtual pharmacy, Pillpack, now blur the boundary between a house and a hospital.